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Old Nov 15, 2006, 01:54 PM // 13:54   #181
Ascalonian Squire
 
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I have a simple question. Why can we only bring 3 heroes where party size is 8? I have more than 3 unlocked so why am i forced to bring the crappy henchmen?
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Old Nov 15, 2006, 02:08 PM // 14:08   #182
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The 16th hero?
And if that has been asked then this one:
Will guild wars get larger PvP and PvE options? (like missions with 20 people and a castle war kind of thing with 50 people at the same time)
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Old Nov 15, 2006, 02:11 PM // 14:11   #183
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I have a few questions:

Will you keep adding professions like you did so far? (I love diversity, but it's kinda hard to keep up even with 10!)

Do you think it would be possible to open new areas in existing chapters? (A lot of the map is unexplorable, do you plan to expand somewhere, like post-searing ascalonian catacombs)

Is it possible to make stackable items to stack till 999?

And finally: WHERE IS GWEN?????

EDIT: if only one is considered then consider the one about new areas in existing maps.

Last edited by prism2525; Nov 15, 2006 at 02:18 PM // 14:18..
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Old Nov 15, 2006, 02:46 PM // 14:46   #184
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Do you extend the features of role playing in Guild Wars (i.e. own house, special districts, maybe even occupations etc.)?
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Old Nov 15, 2006, 02:48 PM // 14:48   #185
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Will we see expansions with multiple smaller sized story arcs, (eg.SF-Sized) instead of one gigantic one, and maybe not save the WHOLE world for once?
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Old Nov 15, 2006, 02:52 PM // 14:52   #186
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Will you decrease (is this the right word? sry for my bad englisch but i´m german) the ele skill "Searing flames" and when yes, when?

will we can take more then 3 heros with us on our adventures?

Last edited by Sharim; Nov 15, 2006 at 02:55 PM // 14:55..
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Old Nov 15, 2006, 03:09 PM // 15:09   #187
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(I split this into 3 questions, but they are in fact 1, touching the same issue)

GW was advertised as "Skill, not time played". While this is perfectly implemented for PvP (kudos), the PvE (which is about roleplaying and enjoying the world, not about raw mods and Excel sheets) is more and more about grind.

Q: Will ANet strive more towards making PvE more casual friendly, which includes ALL armor and weapon skins being available through normal gameplay and not only through grind? (all gw missions can be finished with no armor at all - naked - if person is skilled, but PvE is more about looks, while pvp is more about mods)

Q2: With the introduction of titles, and expanding that idea, will ANet ever consider making titles only the domain of grinders? (Explanation: before titles grinders needed a goal, which was expensive armor and weapon skins. Now that grinders have something else to work (yes, work) for, is it possible than casual players can finally access all weapon and armor skins, because these contribute greatly to a PvE roleplayer. The problem of a "money sink" is solved by introducing more titles which require money, such as Drunkard and Chest title atm)

Q3: With the recent near-full separation of PvP from PvE, is the any chance that PvP-only characters will have access to all armor and weapon skins, making the gameplay more enjoyable (take a look at warrior pvp strenght shield if you want to know what i mean). (Explanation: in the beginning, PvPers needed to play PvE in order to unlock skills, because Faction gain was so slow it would take ages. Now, a PvPer has no need to PvE, especially with unlock packs. Moreover, pvping with Pve characters is near impossible, due to a huge number of armor/insignia combinations. Thus, if one doesnt want to be penalized because he cant storage 50 armor sets (unless he uses same build all d time which is very rare), he has to use PvP-only character.

Note: none of these cosmetic changes makes someone weaker vs monsters or other player, but people dont play the game as Excel sheet, so cosmetic changes do increase the "fun factor" and overall enjoyment of the game.
Note#2: im aware that GW has less grind than other MMO games, but i didnt buy the game to get "less" grind, but to get "as least grind as possible".

Last edited by Servant of Kali; Nov 15, 2006 at 03:12 PM // 15:12..
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Old Nov 15, 2006, 03:10 PM // 15:10   #188
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I dont no if it already give the question

Where is the hippopotamus ???


Sry my english isn't ths best
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Old Nov 15, 2006, 03:17 PM // 15:17   #189
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Will we ever get a Ritualist hero? (without using Razah)
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Old Nov 15, 2006, 03:22 PM // 15:22   #190
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My friends and I have come across various questions and have put together a short list:

- will it be possible to dye the armor of Heroes?

- Will my Ranger ever be able to save his favorite pets so that he doesn't have to catch and level it all over again?

- will it be able to give the Heroes a short list of commands in a row, like a little makro?
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Old Nov 15, 2006, 03:22 PM // 15:22   #191
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my question is only, if you could think about these three suggestions:


1) improve your support! and make something like forums or somthing where you can post suggestions, and get reflection from arenanet
2) i want to suggest you the idea of a special bag in your char's inventory,
in which the holiday items (santa heads, pumkins, etc etc...) can be put in! this would save many space for the different weapons and attribute-headgears which my characters always carry them with...
3)pls change "sprint" into a non-class skill (like cap-signet or res-signet) and make it useable in outposts... if anytime lifeskills will be implemented in sometime (actually i dont care about lifeskills, its just a idea) sprint could be such a lifeskill too!

i hope i will get answer to my ideas, because ive posted 3 of them, but it was only one single question =) but 1) is the most important one...
thank you for this here!^__^
and bls apologize my bad english, im just learning it!
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Old Nov 15, 2006, 03:30 PM // 15:30   #192
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Why haven't I found a 15^50 req 7 Crystalline Sword yet?
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Old Nov 15, 2006, 03:34 PM // 15:34   #193
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1# Can u make us a mini Saidra (minipet) for the 2nd years birthdays presents along with what ever new ones ur making? Please please please *begs*

2# Why wont u let us display minipets in towns since they they are only show items

3# Will there ever be any other way of earning fame in the future eg. a PvE version of earning fame

4#Why oh why do u have to kill a main character (aside from urself) off in every chapter?

5#Why did Anet ever create Lornars etc. if your so against running (especially droks running)
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Old Nov 15, 2006, 03:35 PM // 15:35   #194
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Will it be possible to make guild ranks of one's own?
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Old Nov 15, 2006, 03:41 PM // 15:41   #195
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What about a Guild Wars Addon named "Northlands"?
Like the book/film "13th Warrior"...I love this hole viking theme! There could be cool ways to create Weapons and espacially Armor would look very nice!!!
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Old Nov 15, 2006, 03:42 PM // 15:42   #196
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Will there ever be a title for questing? (I mean doing all quest of one chapter for max title for example)
And thank U for this GREAT Thread Gaile
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Old Nov 15, 2006, 03:58 PM // 15:58   #197
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Guild: | Die Gilde der Helden |
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Don´t know if anyone has already posted this question, I stopped reading them after page 4 or five... So here is my question:

Can you implement a Ritualist Hero? The Assassin as a hero is not that good, but a ritu would be easier to control (f.e. ghost spammer).
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Old Nov 15, 2006, 04:07 PM // 16:07   #198
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Are there any plans to expand the Lore of the Guildwars universe, in the way StarWars, Warhammer etc have an expanded universe with Tie in novels or Ebooks. Ebooks could be purchased through the online store??

Thanks!
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Old Nov 15, 2006, 04:07 PM // 16:07   #199
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Will there be an option to make your Tyrian/Canthan armor accept insignias?
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Old Nov 15, 2006, 04:08 PM // 16:08   #200
Pre-Searing Cadet
 
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Hello
and first of all thank you for this idea of community response

For some character combinations the 8 skill slots are very few. Especially if you remember that I guess everybody takes along some skill to revive. So there are efficiently 7 Slots. If you increase the bar to 10 slots there may be 6-7 skills for main profession and 2-3 skills for second profession + the rezz skill.
I think this would greatly improve the possible combinations and tactics; there won't be so many players running around with the similar skills and the gameplay would be more diversified since the second profession would play a major role - especially if you think of the more and more skills which you get with every new add-on. Because there is still a limitation due to the amount of mana/energy you have I don't think that there will be a skill-spam at all.

So here is my question: Would you think of increasing the skill bar to 10 skills - at least for PvE?

Best regards,
Schmarall

Last edited by Schmarall; Nov 15, 2006 at 09:22 PM // 21:22..
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